![]() Of course you’ve got your standard logs and planks, as well as metal and brick. There would be various building materials and paints. If one member of a nation murders a traveling merchant player and steals his shit, the nation the merchant is from may be crazy enough to crack his nation and destroy it. The looming threat of war would probably end up being a deterrent to KOS in general. Both would be able to attack each other’s cities when they are at war with each other. This would be turned off when one nation declare war on another. Other features would include town nodes to protect towns and cities from griefers. What would be the features within the server, the mods and such to make it more unique other than the ability to travel between servers. From that you can build a Republic, a Kingdom, an Empire, or anything as long as you have enough players (possibly NPCs if that’s ever possible). You can build a town, a fort, a port town, etc. All for you to explore and get materials from. Scattered throughout the world would be various hills, rivers, creeks, material nodes, animals, forests, etc. ![]() In the case of this world, it’s a completely blank slate with no looting locations and there’s nothing but materials within the world for you to tame. ![]() With this example is coastal plains, forest, and a mesa in the right two maps in the world. But you’re technically both right and wrong at the same time for when you take the map boundaries and put them into a proper map, you’d see a consistent world that you can travel about in. To clarify further, it would technically be four separate servers to maximize the “world’s” player population and you can travel between servers by going to the edge of a map, as long as it’s connected to another map.Ĭontinuousmaporworldserverregions 1370×1182 16.8 KBĪt first you may seem mistaken as these are four separate maps all together. A single continuous “world” separated into several different maps with some form of continuity and the ability to travel between regions. The idea of the “Continuous World” is the idea of taking a map and separating it into square segments like as seen in the picture below. This is where the solution of the “Continuous World” comes in". If you wanted a bigger server and a bigger map overall you’d have a problem. For Unturned II let’s say the maximum player count is hypothetically 200 players per server. ![]() How would you have a so called “continuous world” even though the map doesn’t go on for a long time, and also there are player limits to servers. Let’s say the maximum size of an Unturned II map is 400 km² or 20 km x 20 km. The idea of the Continuous world popped into my mind. The name for it I have not, but it’s a combination of survival, factions, Semi-RP, and PVP.Īll of these concepts will need to be put together with mods of course and quite a few vanilla features. This thread is dedicated to this said server idea and some of the item mod ideas, plugins, and concepts that go into the server. Some may or may not come to fruition hopefully one or two will. Thinking of mod ideas, server ideas, etc. So recently, I’ve been thinking about many of the problems with multiplayer and some of the server ideas I’ve had as well. You can use any or all of your 65,000+ public ports on this IP.(NOTE: Reason why this thread’s in U4 discussion is because the server needs Unturned II to even exist properly) If you're on a IPv6 network, this give you a ton of power. If you need to block or allow lots of IP addresses, you may need more firewall rules.Īre you hosting servers on multiple physical computers? Assignable agents let you assign which server is responsible for which tunnels. Have someone you want to block or a small group you want limit access to? Firewalls make this happen. For instance with UDP support make it possible to host Minecraft Bedrock servers.įirewalls are a powerful feature to block unwanted access to your servers. With UDP support almost every type of game works with playit. If you're hosting Minecraft Java, you can host 4 servers for free (or unlimited if you add Bungeecord)!ĭifferent games require different networking protocols.
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